Download e-book for kindle: Where the Action Is: The Foundations of Embodied Interaction by Paul Dourish

Human Computer Interaction

By Paul Dourish

ISBN-10: 0262041960

ISBN-13: 9780262041966

ISBN-10: 0262541785

ISBN-13: 9780262541787

Computing device technology as an engineering self-discipline has been spectacularly winning. but it's also a philosophical company within the means it represents the area and creates and manipulates types of fact, humans, and motion. during this publication, Paul Dourish addresses the philosophical bases of human-computer interplay. He seems to be at how what he calls "embodied interaction"—an method of interacting with software program structures that emphasizes expert, engaged perform instead of disembodied rationality—reflects the phenomenological ways of Martin Heidegger, Ludwig Wittgenstein, and different twentieth-century philosophers. The phenomenological culture emphasizes the primacy of traditional perform over summary cognition in daily task. Dourish exhibits how this angle can make clear the foundational underpinnings of present examine on embodied interplay. He seems to be particularly at how tangible and social ways to interplay are comparable, how they are often used to research and comprehend embodied interplay, and the way they can impact the layout of destiny interactive structures.

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Desktop technology as an engineering self-discipline has been spectacularly profitable. but it's also a philosophical firm within the method it represents the realm and creates and manipulates types of truth, humans, and motion. during this e-book, Paul Dourish addresses the philosophical bases of human-computer interplay.

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Extra resources for Where the Action Is: The Foundations of Embodied Interaction (Bradford Books)

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Above the ceiling tiles, the wire was connected to a small stepper motor, which in turn was connected to a device on the local ethernet. Every time a data “packet” passed by on the ethernet, the stepper motor would move, and its movements would be passed on to the string. Ethernet, in its classic form, is a “shared medium” technology—all the traffic, no matter which machine sends it or which machine is to receive it, travels along the same cable. fm Page 42 Thursday, May 24, 2001 11:38 AM 42 Chapter 2 The busier the network, the more data packets would pass by, and the more the stepper motor would move.

The work on Tangible Bits provides some balance to the idea that a transition from atoms to bits is inevitable and uniformally positive. It is certainly not defined in opposition to the gradual and ongoing movement of traditionally physical forms into digital media. However, it observes that while digital and physical media might be informationally equivalent, they are not interactionally equivalent. By building information artifacts based on physical manipulation, the Tangible Bits programme attempts to reinvest these distilled digital essences with some of the physical features that support natural interaction in the real world.

Howard Rheingold’s book Virtual Reality (1992) documents some of the early history of this seemingly recent technology. Virtual reality immerses the user in a computationally generated reality. Users don head-mounted displays, which present slightly different computer-generated images to each eye, giving the illusion of a threedimensional space. By monitoring the user’s head movements and adjusting the image appropriately, this three-dimensional space can be extended beyond the immediate field of view; the user can move his head around, and the image moves to match.

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Where the Action Is: The Foundations of Embodied Interaction (Bradford Books) by Paul Dourish


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